When repurposed in an educational context, even highly popular casual games played online to pass the time can engage players in a way that deepens learning. This book examines the learning value of a wide variety of games across multiple disciplines.
Publisher: Taylor & Francis Ltd
Author(s): David Seelow
Illustration(s): 1 Tables, black and white; 58 Halftones, black and white; 58 Illustrations, black and white