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Înainte de plată TEST
Chapter 1. Why kids love to code (and you will too)
Chapter 2. What is programming? (and what does it take)
Chapter 3. Setting up your programming environments for Windows, MacOS, and Linux
Chapter 4. Object-Oriented Programming (OOP)
Chapter 5. File Operations, Multithreading, and Other Wonders of Java
Chapter 6. And now for something completely different: Python
Chapter 7. C#: A jack of most programming tasks
Chapter 8. Advanced OOP Techniques
About author(s):Robert Ciesla is a freelance writer from Helsinki, Finland. He has worked on many video games on several platforms. He is the author of Game Development with Ren'Py (2019) and Mostly Codeless Game Development (2017). Ever since finishing A Brief History of Time by Stephen Hawking in middle school, Robert has been fascinated by the world of quantum mechanics. Robert's Bachelor's thesis in journalism took on some questions on how to popularize the core concepts of quantum physics and related fields. He has devoured most relevant books in the field since and continues to explore this area of reality. He's also a freelance-programmer working mostly in the indie game scene and the online world. He's worked on numerous titles using C, C, and GML in varying capacities.