This book provides a comprehensive overview of video game technical animation, covering the next generation pipelines that industry developers utilize to create their games. It covers the technical animation workflow from start to finish, looking at both software and hardware, as well as the industry standard processes.
Publisher: Taylor & Francis Ltd
Author(s): Matthew Lake
Illustration(s): 3 Tables, black and white; 3 Line drawings, black and white; 254 Halftones, black and white; 257 Illustrations, black and white